![]() ![]() In crossed boxes, killing is not possible. The killed token returns to its starting home square and has to go round all over again. If a player’s token lands on a square occupied by opponent’s token, then the opponent’s token is 'killed' and the player gets an extra turn to play. The tokens travel anti-clockwise in outer squares, clockwise in inner squares and finally lands up in central square (home), with a throw of Ashta or Chamma. Since each cowrie carry 2 points, 2 tokens for Chamma and 4 tokens for Ashta are entered on the board. The tokens enter the board only after a Chamma or Ashta is thrown. The tokens travel anti-clockwise in outer squares, clockwise in inner squares, and finally land up in home square. The tokens enter the board only when the dice result is 1. ![]() In Ashta Chamma game the movement of tokens is controlled by throw of a dice. It is an interesting and amusing way to develop. Ashta Chamma is primarily a game of chance, but involves thinking and planning. The movement of coins is controlled by throw of 4 or 6 cowry shells. It also helps in developing counting skills. This game was used to improve eye-to-eye coordination, and to teach teenagers war tactics and strategy. Based on your dice value, you need to select your pawn to move and try to capture the opponent pawn. Ashta Chamma is something like a number game, in this game, each pawn has its own target. clarification needed This game was used to improve eye-to-eye coordination, and to teach teenagers war tactics and strategy. Chowka Bara (Kannada: Chowka bara) or Ashta Chamma (Telugu: అష్టా చమ్మా)) is an Indian board game, played during the era of kings. From Ashta Chamma to Pulijudam (Game of Goats and Tigers) to a chess board fashioned after Baahubali, Good Old Games is selling some of the oldest traditional games from India. ![]()
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